Real-Time Shader Programming PDF
By:Ron Fosner
Published on 2003-01-10 by Elsevier
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics
This Book was ranked at 21 by Google Books for keyword Computers Technology Programming Languages novel.
Book ID of Real-Time Shader Programming's Books is iO1JsnHrV4EC, Book which was written byRon Fosnerhave ETAG "R/VPa0MdFn8"
Book which was published by Elsevier since 2003-01-10 have ISBNs, ISBN 13 Code is 9780080515908 and ISBN 10 Code is 0080515908
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Book which have "424 Pages" is Printed at BOOK under CategoryComputers
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